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Arcade major havoc roller
Arcade major havoc roller










In the Competitive ArenaĪccording to Twin Galaxies, Ettore Ciaffi, of New York, NY, scored a world record 1,940,078 points on Jat the Broadway Arcade during the 1985 Video Game Masters Tournament. In March 2011 a port was released on Nintendo DS and iOS as part of the Atari's Greatest Hits Vol.

ARCADE MAJOR HAVOC ROLLER WINDOWS

In July 2010, the game was re-released on Microsoft's Game Room service for its Xbox 360 console and for Games for Windows Live. Major Havoc was not ported to any gaming consoles or home computer systems of the day, but in more recent years it was re-released as part of compilations of older Atari games, such as Atari Anthology. When the player finally entered the warp code, the player would be transported to a higher level.Įxtra lives were earned not only by achieving a certain number of points, but also by completing the Breakout mini-game. For example, the red warp required the number 23, so the player would move the joystick to the right or left until the first digit matched 2, then the player would click the fire button, the Breakout ball would start moving, so the player would have to play the breakout while moving the joystick to the 3 at the same time. The player would have to move the joystick until the number matched the number required to warp. If you're interested in a reproduction Major Havoc Roller, Please post HERE.

arcade major havoc roller

The warps were activated by a Breakout clone at the bottom-right of the screen, where there would be two- or three-digit numbers. Major Havoc Roller Controller Interest - Official Thread Ive moved this from the Space Duel / Major Havoc Conversion panel thread to this one. The game also featured a "warp system" that allowed the player to skip levels and gain bonus points. Upon a successful mission, the next space-station became more difficult and the time allotted (both in and out) was accelerated. The "mazes" get gradually more complicated to navigate in difficulty as the player progresses. Red arrows lead the players direction in and the word out, also in red, points the direction out. Once the charge was set, the player had to get out, back into the space-ship and MSD (minimum safe distance) before the space-station went critical and exploded. The object was to get to the core of the space-station unmolested and sabotage the reactor. Thus, a minor amount of "gravity" interacted with the player. The roller-knob controlled left and right character movement and a "jump" button permitted the player's character to leap over obstacles. In the next phase, the player would land on the robot space-station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station.

arcade major havoc roller

The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed. The player controlled the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy reactors.










Arcade major havoc roller